Melita Anderson Resume

Melita Tucker, Illustrator and Game Artist


  • Illustration
  • Cartooning
  • 3d and 2d Asset Creation
  • Game Development
  • AutoDesk 3DS Max
  • AutoDesk Mudbox
  • Adobe Photoshop and Illustrator
  • XNormal, Unfold 3D
  • Microsoft Office Suite
  • Unreal Development Kit
  • Torque X


Previous Work Experience
  • Illustrator | Zion Book Works | 2013
    Illustrator for children’s books including interior art and cover art.
  • Illustrator | Leicester Bay Books | 2013
    Book cover illustrator.
  • Illustrator | Eternal Duel of Wits | 2013
    Collateral materials for Kickstarter.
  • Retail Clerk, GameStop | 2009
    Game sales and customer relations.


Game Experience | Team Game Projects

  • Odyssey | 6 months | 3rd Person Adventure Platformer
    Artist on a team of 15. Created environmental, character and prop assets from modeling to sculpting and texturing. Concepted Earth Guardian and several prop pieces.
  • Raven Tide | 4 months | Multiplayer FPS
    Lead Artist on a team of 8. Developed art style, produced majority of concept art, modeled viking characters; rigged all characters; unwrapped and textured various environment and clutter pieces; created HUD and menu art.
  • Polaris | 2 months | 2d Side-Scrolling Platformer
    Artist on a team of 4. Developed marketing materials and background assets.
  • Color Science | 2 months | 2d Side-Scrolling Puzzle Game
    Only artist on a team of 3. Concepted and created all assets, including characters, environments, animations and marketing materials.



  • Guildhall at SMU | Plano, TX | 2011-2013
    Studied Art Creation for Video Games. Worked in several Team game Projects with level designers, programmers, and other artists. Graduated in May, 2013.


Download Melita’s resume.